Design and interaction

Interaction

Odo is specifically thought to fight the guilt. Particularly in the first period of hospitalization, children don’t understand why they are there and they think, in most of the cases, that the hospitalization is a sort of ´╗┐´╗┐punishment from parents for something they have done. If this anguish is maintained, it can increase day by day, becoming dangerous for the child’s mental health. The video below shows the interaction flow (click on the link below the video to see it in high quality).

ODO, interaction (HQ video)

It is obvious that if the secret guilt is revealed in the presence of the psychologist, the benefit for both of them would be really significant. The children would be more aware of their problems and the doctors could use alternative tools to help them.

Design

The interactive areas are created with a red dotted fabric, which stands out and makes the interaction more intuitive even if non-verbal. The whole aspect of the doll is a sort of illustrated dog, fun and colorful.

Because of the tricky situation in which the doll is placed, it cannot be sold in an ordinary shop. The doctors have to deliver it when the child comes into the hospital, explaining to the child how and when it could be useful.

User test

The user test made with a 10-year-old girl, has been satisfying because she immediately understood the aim of the doll and how it worked after a very short explanation.

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