Design and interaction


Tello is specifically devised to make children less shy. Usually, most hospitalized children in the first period of their disease are shy and they have a lot of difficulties in forming relationships with other children. So, Tello would help them to fight this feeling using the storytelling method and sounds, allowing children to create a cooperative story. Storytelling is an alternative and non intrusive therapy used in most hospitals, because it allows patients to express their fears in an unconscious way, together. Sharing these feelings is quite important for them to better understand their disease and to know and learn from the experiences of others.

With a colorful set of 16 lollipops, each of them with a specific meaning (blue=weather, green=places, yellow=animals, red=actions) and a particular related sound, Tello is able to “eat/read” them and play the corresponding sound to let the children build their own story. The video shows the whole process of the interaction.

TELLO, interaction (HQ video)


Tello in the most fun doll among the three and for this reason his aspect is smiling and funny. The metaphor of ¬†the “eat/play a sound” is allowed by the presence of a visible tongue and by the bright colors of the lollipops, which catch the attention of the children. This metaphor makes the game more interesting and involving.

Tello is also the hardest one to understand, so he will be delivered to the children by the doctors or the coordinator of the games room who will explain to them the behavior of the doll and will assist them with the parents during the game.

User test

To test Tello, I interviewed a 6-year-old boy. The result was amazing because he immediately tried the whole set of lollipops to create his own story. He was pretty amused and excited to listen to the sounds played by the doll and to make the right decision according to the light suggested by the tongue of the doll (the images below always show the same girl for a reasons of privacy).

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